GC.
← Pair Play: Two Lanterns

Pair Play: Two Lanterns — Privacy

Zuletzt aktualisiert — 2026-10-03

How the game handles local progress, optional multiplayer and privacy requests.

Publisher and scope

Guillaume Claverie publishes Pair Play: Two Lanterns. This policy describes version 1.0 of the game on iPhone, iPad and Android. For privacy requests, contact guillaume351.claverie@gmail.com.

No advertising or tracking

The game has no advertising, in-app purchases, behavioural analytics or cross-app tracking. It does not request camera, microphone, photos, contacts or location access. No name, email or named login account is required.

Data on your device

Progress, unlocked cosmetics, settings for graphics, language, audio, accessibility and controls, and the last local Wi-Fi address are stored on your device. During an online session the room code and random resume token are also saved locally so the app can reconnect. The resume lease lasts about thirty seconds; session details are cleared when you leave. Local data can be removed using the operating system’s app-data controls or by uninstalling the app.

Optional online play

The publisher’s server temporarily processes commands, positions, scores, room codes, random reconnect tokens and appearance choices to run the match. Appearance choices and gameplay state are visible to your partner. The server necessarily receives the connection’s IP address. Remote connections are encrypted. Rooms are held in memory and disappear on closure or expiry, within six hours. Technical logs are bounded by rotation and do not retain a movement history or player profile. Network infrastructure and the hosting provider may process technical connection data.

Local Wi-Fi play

Local network permission allows two devices on the same Wi-Fi to connect. The player creating the room hosts the match on their device. Closing that app or putting the host to sleep may interrupt play.

Support messages and your choices

Information you email to support is used to answer your request and is kept only as needed to handle the conversation. Do not send passwords or secret reconnect/profile tokens. You can play offline without sending gameplay to the remote server. Contact guillaume351.claverie@gmail.com to request access, correction or deletion of data associated with you. Data is not sold, used for advertising or shared with advertising or analytics services.